Texas is the place.

Limiting the creation of games to a small, exclusive group leads not only to creative stagnation, but also to the alienation of anyone outside that group. I’ve described the round-the-drain cycle the games industry is in: games are designed by a small, male-dominated culture and marketed to a small, male-dominated audience, which in turn produces the next small, male-dominated generation of game designers. It’s a bubble, and it largely produces work that has no meaning to those outside that bubble, those not already entrenched in the culture of games.
- Anna Anthropy